You also need to add an unrealEngine key to the 'details' section including the following values:.Inside the object passed there, you need to add 'unrealEngine: true', this tells the extension that you wish to use this library, Inside your game object used in context.registerGame(), make sure to include a 'compatible' property.Add this line to your extension's main function to tell Vortex you need this library installed 'context.requireExtension('Unreal Engine Game Library') '.If a mod archive is installed with more than one PAK file, Vortex will show a dialogue where the user can choose which of the PAKs to install.Adds a general installer which will detect the mods by the PAK files (or another extension you provide) and assign them the appropriate mod type.Adds two Mod Types, one for standard UE4 mods and another for UE4 mods including Load Order support.Subfolders within these directories are also loaded alphabetically. PAK files can be placed in a ~mods or ~mod folder (usually located at \Content\Paks) and be loaded in alphabetical order. Unreal Engine games generally follow a simple modding pattern. If you're looking into creating a Vortex extension for a game which uses Unreal Engine 4, this extension may cut down on the workload required to get everything working. Vortex will automatically install this extension as required. This extension will be a requirement for certain other game extensions that utilise it. A generic installer for Unreal Engine games. Configurable using the details pane of your game extension.
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